Chapter 0
The System Overview
Welcome to the soundstage.
Showrunner is a tabletop roleplaying game designed to simulate the pacing, structure, and high-contrast drama of a prestige television series. In this game, you are not just exploring a fantasy world or a futuristic city; you are collaborating to write, film, and star in a serialized show.
Before you step into Pre-Production and pitch your first Series, this guide will help you understand the visual layout of your Star Profile and the core mechanics that drive the camera's eye.
THE CAST AND CREW
Every story requires a creative team. In Showrunner, players divide themselves into two primary roles:
- The Director (Game Master): The Director is the show's primary visionary. They do not follow a rigid, pre-planned script; instead, they design volatile situations, set the difficulty of challenges, and play the role of the environment and the antagonist forces.
- The Stars (Players): You play the Stars of the show. Each Star controls one Character: the protagonists of the Show and the central focus of the camera. When the Scene begins, you as a Star dictate your Character's actions, speak their lines, and make the critical choices that determine whether the Episode ends in a triumph or a tragedy.
- The Ensemble: This is the collective team of Stars. Your Characters may have different backgrounds, but you are united by a shared Premise and an Ensemble Profile that tracks your shared cargo capacity, physical holdings, and group synergy.
- The Supporting Cast (NPCs): Non-player characters are called Actors. These can be loyal allies (Bonds) or dangerous antagonists (Grudges). Unlike the Stars, Actors are governed by a Power Level (ranging from NORMAL to GODLIKE) and have their own agendas that advance off-camera.
THE ANATOMY OF A STAR
If you look at Page 1 of your Star Profile, you will see that your character's physical and mental capabilities are organized into three visual components:
1. THE ABILITIES
Abilities represent your Star's broad, fundamental training. Your profile features ten core Abilities:
- Channel: Harnessing magic, superpowers, or psionics.
- Endure: Resisting physical pain, hostile environments, and emotional trauma.
- Fight: Close combat, firing weapons, and tactical warfare.
- Move: Stealth, speed, acrobatics, swimming, and climbing.
- Impress: Commanding attention, performing, manipulating crowds, and projecting authority.
- Sense: Investigating crime scenes, spotting traps, and reading tells.
- Talk: Negotiating, lying, charming, and swaying others.
- Think: Recalling lore, solving puzzles, deduction, and devising strategies.
- Travel: Navigating, driving, piloting, riding, and surviving the wilds.
- Work: Repairs, crafting, medicine, and hacking.
Every Ability is tracked via an experience line of XP Triangles (△) and a progression track of Dots (○) and Stars (★). Filling these in unlocks permanent passive bonuses when you roll.
2. SPECIALTIES (Strengths)
Below each Ability is a grid of ten numbered slots. As your Star gains experience, you will fill these slots with Specialties (such as Swords +2 or Hacking +1). Specialties represent your character's specific, precise talents. Specialties add bonus Action Dice to your roll when they apply.
3. SCARS (Weaknesses)
Some trauma in Showrunner is permanent. When your character suffers severe strain, temporary stress hardens into permanent injuries. You will roll to place Scars (such as Broken Arm -2 or Deep Paranoia -1) directly into those same ten slots under your Abilities. Scars add Opposition Dice to your roll.
THE CURRENCY OF DRAMA
You do not simply roll the dice and accept your fate in Showrunner. As a Star of the show, you have a say in the script. On the top-right of your Profile, you will find your four Influence Pools, each representing your ability to manipulate the outcome of a Scene during an Ability Check:
- Grit (♥): Tracked by the heart symbols. Grit represents your physical stamina and emotional resolve. You can spend Grit to gain +1 Action die to a die roll, helping you push past a difficult challenge. Grit is also your first line of defense when your Character is put under pressure; when things go wrong, you lose Grit to avoid being written off the Show.
- Retake (↺): Tracked by the circular arrow symbols. Retakes represent your ability to yell "Cut!" and try a scene again. You can spend a Retake to re-roll any number of Action dice. You regain Retakes dynamically during play by "Hitting the Mark": matching an Action Dice to a Script Dice.
- Spotlight (☼): Tracked by the shining sun symbols. Spotlight represents your narrative authority. Spending a Spotlight allows your character to command the scene, clearing 1d6 Opposition Dice of your choice for the Ability Check.
- Plot Armor (☠): Tracked by the skull symbols. Plot Armor is your absolute script immunity. You can spend your Plot Armor to instantly reduce any task’s Difficulty to EASY. It is also your final shield: when Grit Loss exceeds your remaining Grit, lose your remaining Grit first, then spend 1 Plot Armor to absorb the shortfall. If you run out of Plot Armor, your Character is at risk of being written off the show permanently.
CAREER PATHS
Along the right-hand margin of your Star's profile, you will find your Career Paths: Training, Persistence, Talent, and Destiny.
During play, you will earn Acclaim (▷) by performing flawless takes or resolving deep relationship drama. Whenever you gain Acclaim you immediately apply it to filling the tracks on your Career Paths. Completing a path allows you to choose between improving your personal Influence Pools (Actor's Choice) or expanding your Gear, Inventory, and Specialties (Character's Choice).
WHAT YOU NEED TO PLAY
To begin playing Showrunner, each player will need:
- A character sheet.
- A pencil.
- A collection of d6s split into three colors
- Action Dice: Dice rolled to help move your Star hit their beats and your Characters strive towards their goals.
- Opposition Dice: Dice rolled that cancel out Action Dice that match the same number.
- Script Dice: Dice rolled that determine what result the Writers want you to produce.
In addition, the group will need:
- A pen
- A few d10s


